Fun With Fractals, Actionscript 3.0
Although I’ve been programming for almost 15 years now, for some reason I was always afraid of fractals. Something about their sheer magnificence told me that I needed to be some sort of theoretical physicist just understand what was going on. The other night, however, I was checking up on the developments in the ds homebrew scene and I stumbled upon this contest for algorithm optimization. Although I don’t plan to enter the contest, it did lead me to some interesting tidbits on fractal generation. Once I got a sample of the algorithm, I decided to have a go at it using Flash and Actionscript 3.0. The image above (click it for a larger view) is what I have come up with after only a few hours.
Complete source code and tutorial after the jump…