GDC 2026 Graphics Demo Prototype

Put together a new cyberpunk-themed scene in Degine so I have something “somewhat professional” looking to showcase at GDC 2026. Feel like the graphics are in a good spot, though I have about a month to do some optimization and clean-up the code (which is honestly full of

Experiments with AI-Generated Music

Signed up on Suno to get an idea if AI-generated music could work for my projects. Started with the free tier and was surprised how well it works. Granted, it’s very much a “gacha mechanic” where you type a short prompt and get something with a very wide

Degine Progress Update 2026

First developer vlog for 2026 is live. Mostly showcasing editor improvements for Degine, my custom OpenGL-based 3D engine I’ve been working on for nearly 3 years. Started integrating more radial menu icons (that were designed around 2 years ago) and prototyping the main user interaction. Most of the

New Direction for Real-Time Character

Started testing a new character design for the real-time project. Even though I was happy with the artist I had, rigging and retargeting the animation was turning into a massive headache due to the extreme amount of bones. These would allow things like clothing physics and costumes, however

Character Finished on Real-Time Project

Calling the character for my real-time project done. Had paid an artist for the model (this is one configuration, there’s various outfits and styles), just took some effort to get everything connected on Blender. I’m using tools designed for Unreal Engine, so manual effort was necessary to get

3D Game Conversion w. Stellar Blade

People in the community had been asking about Stellar Blade, so decided to do a 3D video of the game with my ReShade 2D-to-3D effect Rendepth. While Stellar Blade actually does have an official stereoscopic patch from the developer, I was not able to record for YouTube when

2D-to-3D Shader Development with Metal Eden

Just got this banger new update for my 3D conversion ReShade effect called Rendepth. Code was pushed out to GitHub yesterday, and can be installed directly through the ReShade installer. The biggest change has been in (mostly) resolving the artifacts around discontinuities in depth (meaning glitches on first-person

Editor UI Updates for Degine

Managed to get a good deal of work done while my internet was down for almost a week (it’s always something else). Just fixing bugs, and things that were half-working, so research was not required. Pretty amazing what you can accomplish just reading headers and with IDE auto-complete